@emre

Let's build a game that sparks joy!

Emre Unal β€’ Game Developer
Title

Game Developer

Based in

Hull, UK

About me

Get to know me

emre

Hi, I'm Emre πŸ‘‹

I'm a game developer aiming to create experiences that touch people's minds and hearts. I spend my days working on projects with Unity, Unreal Engine, and Godot. πŸŽ‰ You found an Easter egg! πŸŽ‰

psst... there are three easter eggs hidden in this website. can you find all of them? πŸ•΅οΈ

Portfolio

Latest projects I've worked on

Roots From Past

Agent-Based Sandbox Simulation

2025

A sandbox environment where agents interact and reshape the world using simulation-driven procedural systems with different AI systems like GOAP or Utility AI. Exploring AI behaviors and world evolution using Unreal Engine.

UE5 Agent-Based Simulation GOAP Behavior-Trees Emergant Gameplay
Roots From Past

Networked Physics Engine

2025

Distributed physics sandbox with asynchronous simulation and peer-to-peer networking. Built in C++ with custom collision, Newtonian physics, and global state sync over UDP.

C++ DirectX 12 Networking Physics Simulation Multithreading
Roots From Past

Audience Controlled Games

2024

Unity-based educational games played using real-world paddles tracked via OpenCV. Developed for school outreach and actively used by the University of Hull to teach programming.

Unity OpenCV C# Multiplayer Educational
Roots From Past

KudEngine

2024

A C++ game engine built with DirectX 11. Features include physics-based movement, real-time object creation,custom shaders, and dynamic lighting systems.

C++ DirectX 11 HLSL Game Engine Shaders Low-Level
Roots From Past

Roots From Past

2023

A solo-developed roguelike horde shooter made in 48 hours for Global Game Jam 2023. Built in Unity with procedural generation, leveling & upgrade system, and multiple characters and weapons.

Unity C# Solo Project
Autonomously Bottle Sorter

Autonomously Bottle Sorter

2023

An bottle sorting system using computer vision and machine learning to automatically categorize and sort different types of bottles for recycling purposes.

Python OpenCV Machine Learning
Legend of Conquer

Legend of Conquer

2022

A classic JRPG-style prototype inspired by Dragon Quest. Built in Unity with tile-based world exploration, NPC interaction, and turn-based combat.

Unity C# Dialogue System Turn-Based Combat
Media Manipulator

Media Manipulator

2022

An interactive experience exploring the impact of media manipulation in modern society, raising awareness about misinformation and its consequences.

Unity C# Interactive Design

Tools

Engines & Tools

Unity

Unity

Used in most of my games like Roots From Past, Legend of Conquer, and Audience Controlled Games. I built gameplay systems, AI, shaders, and UI from scratch.

C# Scripting 2D/3D Games Game Jams
Unreal Engine

Unreal Engine

Used for experimenting with cinematic visuals, shaders, and AAA rendering techniques. Learning both Blueprint and C++ workflows through personal sandbox projects.

Blueprints 3D Graphics C++
Godot

Godot

Used for testing core systems and quick 2D prototypes with GDScript. Helps me explore mechanics fast with minimal overhead.

GDScript Small Projects Prototyping
Ren'Py

Kud Engine

I developed Kud Engine. Still a work in progress, but fully functional for my use cases. Used for Networked physics engine and Space Jumper game.

C++ Custom Engine Low Level
Ren'Py

Ren'Py

Used for building branching narrative systems and UI in visual novel games like Social Media Manipulator. Great for experimenting with storytelling formats.

Visual Novels Narrative Python

Background

Career and Education

Peroptyx
Data Analyst β€’ Remote
Dec 2023 - Present
Analyzed large datasets to derive insights on user behaviors and trends related to map searches and patterns.
  • Developed documents that highlighted key insights, helping improve the accuracy and efficiency of search results.
  • Identified recurring patterns that informed changes in the product, leading to better user experience
  • Performed statistical analysis and predictive modeling
4ember Software House
Game Developer
July 2023 - Nov 2023
Developed and optimized gameplay mechanics for mobile hyper-casual games using Unity, focusing on combat design and game economy balance.
  • Developed reusable systems using object-oriented design principles and programming patterns such as Singleton, Observer and Command.
  • Designed an in-game economy that dynamically adjusted based on player actions
  • Collaborated with artists and designers on asset integration
Londonist Technologies
Backend Developer
Jun 2021 - Feb 2022
Created Management Portals and CRMs using Django and SQL, while developing back-end APIs to fetch datas from sites like Atlassian and DeskTime.
  • Engaged with clients to plan, optimize and repair site issues and queries based on Django and SQL.
  • Developed over 30 highly efficient back-end APIs to fetch and process raw data from various applications. This enhanced integration with the main database led to improved data accessibility and retrieval speed.
  • Successfully scaled backend infrastructure to accommodate a 40% increase in user load, ensuring seamless operations for growing businesses.
  • Optimized application performance and scalability

All Projects

Agent-Based Sandbox Simulation

Agent-Based Sandbox Simulation

2025

A sandbox environment where agents interact and reshape the world using simulation-driven procedural systems with different decision-making systems like GOAP or Utility AI. Exploring AI behaviors and world evolution using Unity.

Unity Agent-Based Simulation GOAP Behavior-Trees Emergent Gameplay
Networked Physics Engine

Networked Physics Engine

2025

Distributed physics sandbox with asynchronous simulation and peer-to-peer networking. Built in C++ with custom collision, Newtonian physics, and global state sync over UDP.

C++ DirectX 12 Networking Physics Simulation Multithreading
Audience Controlled Games

Audience Controlled Games

2024

Unity-based educational games played using real-world paddles tracked via OpenCV. Developed for school outreach and actively used by the University of Hull to teach programming.

Unity OpenCV C# Educational
KudEngine

KudEngine

2024

A C++ game engine built with DirectX 11. Features include physics-based movement, real-time object creation, custom shaders, and dynamic lighting systems.

C++ DirectX 11 Game Engine
Roots From Past

Roots From Past

2023

A solo-developed roguelike horde shooter made in 48 hours for Global Game Jam 2023. Built in Unity with procedural generation, leveling & upgrade system, and multiple characters and weapons.

Unity C# Solo Project
Autonomously Bottle Sorter

Autonomously Bottle Sorter

2023

An bottle sorting system using computer vision and machine learning to automatically categorize and sort different types of bottles for recycling purposes.

Python OpenCV Machine Learning
Legend of Conquer

Legend of Conquer

2022

A classic JRPG-style prototype inspired by Dragon Quest. Built in Unity with tile-based world exploration, NPC interaction, and turn-based combat.

Unity C# Dialogue System Turn-Based Combat
Social Media Manipulator

Media Manipulator

2022

An interactive experience exploring the impact of media manipulation in modern society, raising awareness about misinformation and its consequences.

Unity C# Interactive Design
Future Project

Coming Soon...

2025

Something amazing is brewing! Stay tuned for my next exciting project that will push the boundaries of interactive entertainment. πŸŽ‰ Easter Egg #2 Found!πŸ•΅οΈ

Mystery Innovation Soonβ„’